Building a Virtual Music Production Internship with Twine: A Design Reflection
- Charles Cauduro
- Mar 12
- 4 min read
Introduction
For this project, I designed and developed a virtual internship simulator for secondary school students interested in music technology and production. The internship was built using Twine and structured around four progressive modules:
Beat Detective
Chord Hunter
Producer Challenge
Mastering Engineer
The goal was to create an interactive learning experience that would allow students to think and act like music producers while developing listening, analysis, and production skills. Rather than presenting content through traditional worksheets or lectures, the internship places students in authentic industry-inspired situations where they make decisions, receive feedback, and gradually develop professional understanding.
Why a Virtual Internship?
One of the key ideas underpinning this project was Epistemic Frame Theory (Shaffer, 2006), which suggests that learners develop expertise by participating in the ways professionals think and act.
Rather than teaching isolated music concepts such as tempo, chord progressions, or EQ settings, I wanted students to experience these concepts within a realistic studio environment.
The internship format was particularly appealing because it:
Creates authentic contexts for learning
Encourages decision-making
Allows students to receive mentor feedback
Simulates professional workflows
Connects theory with practical application
Instead of asking students to identify a time signature on a worksheet, they are positioned as interns solving problems for a producer.
Design Process
Initial Concept
My first design focused on a traditional recording studio internship where students progressed through recording, editing, and mixing sessions.
While this reflected authentic industry practice, I quickly identified a problem:
Students in Years 7–10 may not possess enough prior knowledge to engage meaningfully with complex recording workflows.
As a result, the design evolved from a realistic studio simulation into a scaffolded music production internship that gradually builds knowledge and confidence.
Iteration 1: Linear Structure
The earliest version followed a linear sequence of information and tasks.
Students would:
Read information
Make a decision
Receive feedback
Continue to the next stage
While functional, this structure felt more like a digital worksheet than a game.
Critical Reflection
The design lacked student agency.
Although choices were included, they did not significantly affect the experience.
This led me to reconsider how interaction could become a more central component of learning.
Iteration 2: Interactive Decision-Making
The second iteration introduced branching pathways and mentor feedback.
Students could:
Analyse drum loops
Identify chord qualities
Make production decisions
Explore multiple outcomes
This increased engagement significantly.
Rather than simply reading information, students became active participants.

Iteration 3: Audio Integration
One major limitation of earlier versions was the absence of sound.
Music technology is fundamentally an auditory discipline, so students needed opportunities to listen critically.
To address this, audio elements were introduced throughout the internship.
Examples included:
Drum loops for tempo and meter recognition
Chord examples for harmonic analysis
Progressions and cadences
A full demo recording for mastering activities
This transformed the experience from a text-based simulation into a multimedia learning environment.

Universal Design for Learning (UDL)
Throughout development, I attempted to apply principles of Universal Design for Learning.
Multiple Means of Representation
Information is presented through:
Written explanations
Audio examples
Interactive controls
Visual navigation
This allows students with different learning preferences to access content in different ways.
Multiple Means of Engagement
Students are motivated through:
Gamified progression
Industry role-play
Decision-making opportunities
Achievement badges
The internship aims to create intrinsic motivation by making students feel like producers rather than learners completing an assessment.
Multiple Means of Action and Expression
Students demonstrate learning through:
Quiz responses
Production planning
File uploads
Reflection activities
This provides flexibility in how understanding is communicated.
Module Design Analysis
Module 1: Beat Detective
This module develops foundational listening skills.
Students identify:
Tempo
Time signature
Drum patterns
The design encourages active listening rather than theoretical memorisation.
Students learn to connect musical terminology with real audio examples.
Strengths
Immediate feedback
Low cognitive load
Strong accessibility
Limitation
The generated drum sounds are simplified and do not fully replicate real drum recordings.
Module 2: Chord Hunter
This module introduces harmonic listening.
Students identify:
Major and minor chords
Common progressions
Cadences
The goal is to help students recognise patterns commonly found in popular music.
Strengths
Reinforces aural skills
Connects theory to practice
Encourages comparative listening
Limitation
The simplified synthesised chords may not fully represent the complexity of recorded music.
Module 3: Producer Challenge
This module shifts from analysis to creation.
Students are required to:
Plan a production
Recreate a track in BandLab
Upload evidence
Reflect on their decisions
This module represents the most authentic industry task within the internship.
Why It Matters
Students move beyond recognition and into application.
Instead of identifying concepts, they must use them creatively.

Module 4: Mastering Engineer
The final module originally focused on mixing.
However, during development I realised that the effects were being applied to an entire stereo track rather than individual instruments.
This made the activity more representative of mastering than mixing. I used my recording i uploaded as part of this course in the prior assessment .
As a result, the module was redesigned.
Students now make decisions regarding:
EQ
Compression
Reverb
Loudness
They also complete quiz-style decision points similar to earlier modules.
Critical Reflection
This change improved authenticity and conceptual accuracy.
It better reflects professional practice and provides a clearer connection between listening skills and production outcomes.

Challenges Encountered
The most significant challenge involved Twine implementation.
Several versions of the project experienced issues including:
Broken passage links
Variable errors
Browser compatibility problems
Audio playback limitations
Multiple iterations were required before a stable version was achieved.
Although frustrating, these issues reinforced the importance of iterative testing and user-centred design.
Each problem provided an opportunity to refine the experience.
Future Improvements
If the project were developed further, I would:
Add Real Studio Audio
Instead of generated sounds, students would analyse professionally recorded examples.
Introduce Adaptive Feedback
The game could track student responses and provide personalised support.
Expand Industry Roles
Additional internship pathways could include:
Recording Engineer
Songwriter
Session Musician
Sound Designer
Add Assessment Analytics
Teachers could monitor:
Completion rates
Quiz performance
Reflection responses
This would increase the internship's usefulness in classroom settings.
Conclusion
This project demonstrates how Twine can be used to create meaningful learning experiences that combine music theory, technology, and professional practice.
By positioning students as music industry interns, the internship encourages them to think, act, and make decisions like producers.
The final design evolved significantly from its initial concept, becoming increasingly interactive, authentic, and accessible through multiple rounds of iteration and feedback.
Most importantly, the project highlights how educational technology can move beyond information delivery and create opportunities for genuine participation in professional ways of thinking and working.


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